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» The Ethics of Computer Game Design
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TASLP
2002
143views more  TASLP 2002»
13 years 9 months ago
Creating conversational interfaces for children
Creating conversational interfaces for children is challenging in several respects. These include acoustic modeling for automatic speech recognition (ASR), language and dialog mode...
Shrikanth S. Narayanan, Alexandros Potamianos
GECCO
2004
Springer
137views Optimization» more  GECCO 2004»
14 years 3 months ago
Achieving Shorter Search Times in Voice Conversion Using Interactive Evolution
We have already proposed using evolutionary computation to adjust the voice quality conversion parameters, and we have reported that this approach produces results that are not onl...
Yuji Sato
SIGGRAPH
1999
ACM
14 years 2 months ago
Creating a Live Broadcast from a Virtual Environment
“Inhabited Television” combines multiuser virtual environments with television, so that online audience-members can participate in TV shows staged in a virtual world. It is pr...
Chris Greenhalgh, John Bowers, Graham Walker, John...
MOBISYS
2009
ACM
14 years 10 months ago
BlueMonarch: a system for evaluating bluetooth applications in the wild
Despite Bluetooth's popularity, low cost, and low power requirements, Bluetooth applications remain remarkably unsophisticated. Although the research community and industry h...
Timothy J. Smith, Stefan Saroiu, Alec Wolman
UIST
2006
ACM
14 years 3 months ago
A direct texture placement and editing interface
The creation of most models used in computer animation and computer games requires the assignment of texture coordinates, texture painting, and texture editing. We present a novel...
Yotam I. Gingold, Philip L. Davidson, Jefferson Y....