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» The Ethics of Computer Game Design
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ISAAC
2007
Springer
109views Algorithms» more  ISAAC 2007»
14 years 2 months ago
Manipulation in Games
This paper studies to which extent the social welfare of a game can be influenced by an interested third party within economic reason, i.e., by taking the implementation cost into...
Raphael Eidenbenz, Yvonne Anne Oswald, Stefan Schm...
ISMAR
2005
IEEE
14 years 2 months ago
Face to Face Collaborative AR on Mobile Phones
Mobile phones are an ideal platform for augmented reality. In this paper we describe how they can also be used to support face to face collaborative AR gaming. We have created a c...
Anders Henrysson, Mark Billinghurst, Mark Ollila
CORR
2011
Springer
206views Education» more  CORR 2011»
13 years 8 days ago
A Study of Language Usage Evolution in Open Source Software
: In December of 2010, the new game CityVille achieved 6 million daily active users in just 8 days. Clearly the success of CityVille owes something to the fun gameplay experience i...
Siim Karus, Harald Gall
NETGAMES
2006
ACM
14 years 2 months ago
A distributed architecture for MMORPG
We present an approach to support Massively Multiplayer Online Role-Playing Games. Our proposed solution begins by splitting the large virtual world into smaller regions, each reg...
Marios Assiotis, Velin Tzanov
ATAL
2008
Springer
13 years 10 months ago
A heads-up no-limit Texas Hold'em poker player: discretized betting models and automatically generated equilibrium-finding progr
We present Tartanian, a game theory-based player for headsup no-limit Texas Hold'em poker. Tartanian is built from three components. First, to deal with the virtually infinit...
Andrew Gilpin, Tuomas Sandholm, Troels Bjerre S&os...