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» The Ethics of Computer Game Design
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CHI
2007
ACM
14 years 9 months ago
A game design methodology to incorporate social activist themes
Can a set of articulated and tested methodologies be created whose endpoint is the reliable capacity for taking activist social themes into account? In this paper we explore a var...
Mary Flanagan, Helen Nissenbaum
DIGRA
2003
Springer
14 years 1 months ago
Player Character Design Facilitating Emotional Depth in MMORPGs
How can we create computer games facilitating emotional depth in the playing experience? When entering into a persistent virtual game world the player leaves the body behind. It i...
Mirjam Eladhari, Craig A. Lindley
AAAI
2007
13 years 11 months ago
Fluxplayer: A Successful General Game Player
General Game Playing (GGP) is the art of designing programs that are capable of playing previously unknown games of a wide variety by being told nothing but the rules of the game....
Stephan Schiffel, Michael Thielscher
PUC
2002
84views more  PUC 2002»
13 years 8 months ago
Designing Ubiquitous Computing Games - A Report from a Workshop Exploring Ubiquitous Computing Entertainment
: We report from a Research Atelier that explored how ubiquitous computing could be applied to fun and entertainment. The Atelier lasted for five days, starting with two days of sc...
Staffan Björk, Jussi Holopainen, Peter Ljungs...
SIGCSE
2010
ACM
164views Education» more  SIGCSE 2010»
14 years 3 months ago
Scalable game design and the development of a checklist for getting computational thinking into public schools
Game design appears to be a promising approach to interest K-12 students in Computer Science. Unfortunately, balancing motivational and educational concerns is truly challenging. ...
Alexander Repenning, David C. Webb, Andri Ioannido...