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VR
1999
IEEE
112views Virtual Reality» more  VR 1999»
13 years 11 months ago
Third-Person Navigation of Whole-Planet Terrain in a Head-tracked Stereoscopic Environment
Navigation and interaction in virtual environments that use stereoscopic head-tracked displays and have very large data sets present several challenges beyond those encountered wi...
Zachary Wartell, William Ribarsky, Larry F. Hodges
SIGGRAPH
1998
ACM
13 years 11 months ago
A Beam Tracing Approach to Acoustic Modeling for Interactive Virtual Environments
Virtual environment research has focused on interactive image generation and has largely ignored acoustic modeling for spatialization of sound. Yet, realistic auditory cues can co...
Thomas A. Funkhouser, Ingrid Carlbom, Gary Elko, G...
DATE
2010
IEEE
156views Hardware» more  DATE 2010»
14 years 18 days ago
Domain specific architecture for next generation wireless communication
—In order to solve the challenges in processor design for the next generation wireless communication systems, this paper first proposes a system level design flow for communicati...
Botao Zhang, Hengzhu Liu, Heng Zhao, Fangzheng Mo,...
HCI
2009
13 years 5 months ago
Specifying the Representation of Non-geometric Information in 3D Virtual Environments
In 3D virtual environments (3DVE), we need to know what an object looks like (i.e. geometric information) and what the object is, what are its properties and characteristics and ho...
Kaveh Bazargan, Gilles Falquet
ICMCS
2009
IEEE
142views Multimedia» more  ICMCS 2009»
13 years 5 months ago
PTZ camera calibration for Augmented Virtual Environments
Augmented Virtual Environments(AVE) are very effective in the application of surveillance, in which multiple video streams are projected onto a 3D urban model for better visualiza...
Lu Wang, Suya You, Ulrich Neumann