The NVIDIA® OptiX™ ray tracing engine is a programmable system designed for NVIDIA GPUs and other highly parallel architectures. The OptiX engine builds on the key observation ...
Steven G. Parker, James Bigler, Andreas Dietrich, ...
In this paper, we present an extensible approach to the adaptation of Web information delivery according to different and possibly heterogeneous contexts. The approach is based o...
Graph-coloring register allocation is an elegant and extremely popular optimization for modern machines. But as currently formulated, it does not handle two characteristics common...
Michael D. Smith, Norman Ramsey, Glenn H. Holloway
The rapid increase in the performance of graphics hardware, coupled with recent improvements in its programmability, have made graphics hardware a compelling platform for computat...
Aaron E. Lefohn, Ian Buck, Patrick S. McCormick, J...
— This paper presents work-in-progress towards a C++ source-to-source translator that automatically seeks parallelisable code fragments and replaces them with code for a graphics...
Jay L. T. Cornwall, Olav Beckmann, Paul H. J. Kell...