Recent work in multiple view geometry has focused on
obtaining globally optimal solutions at the price of computational
time efciency. On the other hand, traditional bundle
adj...
We introduce a framework for computing statistically optimal estimates of geometric reconstruction problems. While traditional algorithms often suffer from either local minima or ...
Global illumination dramatically improves realistic appearance of rendered scenes, but usually it is neglected in VR systems due to its high costs. In this work we present an effi...
Kirill Dmitriev, Thomas Annen, Grzegorz Krawczyk, ...
Abstract-- We present a global scheduling framework for synchronous data flow (SDF) streaming applications on MPSoCs, based on optimized computation and contention-free routing. Th...
In this paper, we present a system for interactive computation of global illumination in dynamic scenes. Our system uses a novel scheme for caching the results of a high quality p...
Parag Tole, Fabio Pellacini, Bruce Walter, Donald ...