Sciweavers

1308 search results - page 167 / 262
» The HiQoS Rendering System
Sort
View
VR
2002
IEEE
125views Virtual Reality» more  VR 2002»
15 years 11 months ago
A Scalable, Multi-User VRML Server
VRML97 allows the description of dynamic worlds that can change with both the passage of time, and user interaction. Unfortunately, the current VRML usage model prevents its full ...
Thomas Rischbeck, Paul Watson
CN
2011
176views more  CN 2011»
14 years 9 months ago
Taming the elephants: New TCP slow start
Standard slow start does not work well under large bandwidthdelay product (BDP) networks. We find two causes of this problem in existing three popular operating systems, Linux, F...
Sangtae Ha, Injong Rhee
WWW
2001
ACM
16 years 6 months ago
Supporting Deaf Sign Languages in Written Form on the Web
The SSiiggnnWWrritiitinngg system is a writing system for deaf sign languages. SSWWMMLL (SignWriting Markup Language) is an XML-based format that we are developing for the storage...
Antônio Carlos da Rocha Costa, Graçal...
VR
2009
IEEE
136views Virtual Reality» more  VR 2009»
16 years 24 days ago
An Image-Warping Architecture for VR: Low Latency versus Image Quality
Designing low end-to-end latency system architectures for virtual reality is still an open and challenging problem. We describe the design, implementation and evaluation of a clie...
Ferdi A. Smit, Robert van Liere, Stephan Beck, Ber...
ISMAR
2007
IEEE
16 years 10 days ago
Semi-automatic Annotations in Unknown Environments
Unknown environments pose a particular challenge for augmented reality applications because the 3D models required for tracking, rendering and interaction are not available ahead ...
Gerhard Reitmayr, Ethan Eade, Tom Drummond