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TON
2010
109views more  TON 2010»
13 years 8 months ago
Rendered path: range-free localization in anisotropic sensor networks with holes
Sensor positioning is a crucial part of many location-dependent applications that utilize wireless sensor networks (WSNs). Current localization approaches can be divided into two ...
Mo Li, Yunhao Liu
RTAS
2011
IEEE
13 years 20 days ago
Resource Sharing in GPU-Accelerated Windowing Systems
Recent windowing systems allow graphics applications to directly access the graphics processing unit (GPU) for fast rendering. However, application tasks that render frames on the...
Shinpei Kato, Karthik Lakshmanan, Yutaka Ishikawa,...
SIGGRAPH
1997
ACM
14 years 1 months ago
InfiniteReality: a real-time graphics system
The InfiniteRealityTM graphics system is the first general-purpose workstation system specifically designed to deliver 60Hz steady frame rate high-quality rendering of complex sce...
John S. Montrym, Daniel R. Baum, David L. Dignam, ...
VR
2002
IEEE
174views Virtual Reality» more  VR 2002»
13 years 9 months ago
Immersive and Interactive Exploration of Billion-Atom Systems
We have developed a visualization system, named Atomsviewer, to render a billion atoms from the results of a molecular dynamics simulation. This system uses a hierarchical view fr...
Ashish Sharma, Xinlian Liu, Paul Miller, Aiichiro ...
SIGGRAPH
1993
ACM
14 years 1 months ago
Leo: a system for cost effective 3D shaded graphics
A physically compact, low cost, high performance 3D graphics accelerator is presented. It supports shaded rendering of triangles and antialiased lines into a double-buffered 24-bi...
Michael F. Deering, Scott R. Nelson