Sciweavers

1308 search results - page 61 / 262
» The HiQoS Rendering System
Sort
View
SI3D
1995
ACM
14 years 1 months ago
Real-Time Programmable Shading
One of the main techniques used by software renderers to produce stunningly realistic images is programmable shading—executing an arbitrarily complex program to compute the colo...
Anselmo Lastra, Steven Molnar, Marc Olano, Yulan W...
DAC
2001
ACM
14 years 11 months ago
Using Texture Mapping with Mipmapping to Render a VLSI Layout
This paper presents a method of using texture mapping with mipmapping to render a VLSI layout. Texture mapping is used to save already rasterized areas of the layout from frame to...
Jeff Solomon, Mark Horowitz
HAPTICS
2007
IEEE
14 years 4 months ago
Surface Interrogation Methods for Haptic Rendering of Virtual Objects
The process which enables virtual objects to mimic their real world counterparts is known as realistic rendering in haptics. Realistic sensations could relate to any spatial featu...
Anusha Sridaran, Dianne Hansford, Kanav Kahol, Set...
VISUALIZATION
2003
IEEE
14 years 3 months ago
Interactive View-Dependent Rendering with Conservative Occlusion Culling in Complex Environments
This paper presents a novel algorithm combining view-dependent rendering and conservative occlusion culling for interactive display of complex environments. A vertex hierarchy of ...
Sung-Eui Yoon, Brian Salomon, Dinesh Manocha
MM
2000
ACM
166views Multimedia» more  MM 2000»
14 years 2 months ago
A video-based rendering acceleration algorithm for interactive walkthroughs
We present a new approach for faster rendering of large synthetic environments using video-based representations. We decompose the large environment into cells and pre-compute vid...
Andrew Wilson, Ming C. Lin, Boon-Lock Yeo, Minerva...