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» The High Level Architecture for Simulations
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ISCAS
1999
IEEE
78views Hardware» more  ISCAS 1999»
14 years 1 months ago
Cost-effective low-power architectures of video coding systems
A new low-power design technique, multirate, has been used along with other methods such as look-ahead, pipelining in designing the cost-effective low-power architectures of video...
Jie Chen, K. J. Ray Liu
WSC
2007
13 years 11 months ago
Conceptual modeling of information exchange requirements based on ontological means
Unambiguous definition of the information exchanged between distributed systems is a necessary requirement for simulation system interoperability. The ontological spectrum categor...
Andreas Tolk, Charles D. Turnitsa
IFM
1999
Springer
14 years 1 months ago
Retrenchment and Punctured Simulation
: Some of the shortcomings of using refinement alone as the means of passing from high level simple models to actual detailed implementations are reviewed. Retrenchment is presente...
Richard Banach, Michael Poppleton
DANCE
2002
IEEE
14 years 1 months ago
Design and Evaluation of a High Performance Dynamically Extensible Router
This paper describes the design, implementation and performance of an open, high performance, dynamically extensible router under development at Washington University in St. Louis...
Fred Kuhns, John D. DeHart, Anshul Kantawala, Ralp...
DSD
2004
IEEE
104views Hardware» more  DSD 2004»
14 years 19 days ago
A Static Low-Power, High-Performance 32-bit Carry Skip Adder
In this paper, we present a full-static carry-skip adder designed to achieve low power dissipation and high-performance operation. To reduce the adder's delay and power consu...
Kai Chirca, Michael J. Schulte, John Glossner, Hao...