Genetic programming is an automatic method for creating a computer program or other complex structure to solve a problem. This paper first reviews various instances where genetic p...
John R. Koza, Martin A. Keane, Jessen Yu, Forrest ...
This paper discusses an alternative application area for ambient information systems, coined as ‘persuasive visualization’. It investigates the recent evolution of ambient dis...
Pervasive computing, with its focus on users and their tasks rather than on computing devices and technology, provides an attractive vision for the future of computing. But, while...
Robert Grimm, Thomas E. Anderson, Brian N. Bershad...
This paper presents a proof-of-concept for a novel design of fairground ride, which has been developed as part of an ongoing exploration into the use of wearable bio-sensing to en...
Stefan Rennick Egglestone, Joe Marshall, Brendan W...
We develop a wearable vision system that consists of a user’s visual direction sensor and stereo cameras. First, we establish a method for calibrating the system so that it can ...