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WSCG
2004
161views more  WSCG 2004»
13 years 11 months ago
Rendering Techniques for Hardware-Accelerated Image-Based CSG
Image-based CSG rendering algorithms for standard graphics hardware rely on multipass rendering that includes reading and writing large amounts of pixel data from and to the frame...
Florian Kirsch, Jürgen Döllner
AAAI
1998
13 years 11 months ago
Metacognition in Software Agents Using Classifier Systems
Software agents "living" and acting in a real world software environment, such as an operating system, a network, or a database system, can carry out many tasks for huma...
Zhaohua Zhang, Stan Franklin, Dipankar Dasgupta
WSC
1997
13 years 11 months ago
Efficient Instruction Cache Simulation and Execution Profiling with a Threaded-Code Interpreter
We present an extension to an existing SPARC V8 instruction set simulator, SimICS, to support accurate profiling of branches and instruction cache misses. SimICS had previously su...
Peter S. Magnusson
DAIS
2009
13 years 11 months ago
WiSeKit: A Distributed Middleware to Support Application-Level Adaptation in Sensor Networks
Abstract. Applications for Wireless Sensor Networks (WSNs) are being spread to areas in which the contextual parameters modeling the environment are changing over the application l...
Amirhosein Taherkordi, Quan Le Trung, Romain Rouvo...
DSD
2010
IEEE
110views Hardware» more  DSD 2010»
13 years 10 months ago
A Predictable Multiprocessor Design Flow for Streaming Applications with Dynamic Behaviour
—The design of new embedded systems is getting more and more complex as more functionality is integrated into these systems. To deal with the design complexity, a predictable des...
Sander Stuijk, Marc Geilen, Twan Basten