In this paper we propose a computational model for human-agent and agent-agent conversation. This model has two fundamental characteristics: (1) it takes into account the implicit ...
This paper describes a behavioural model used to simulate realistic eye-gaze behaviour and body animations for avatars representing participants in a shared immersive virtual envi...
Vinoba Vinayagamoorthy, Maia Garau, Anthony Steed,...
— We present a novel way of modeling wheeled vehicles on outdoor terrains. Adapting concepts from dextrous manipulation, we precisely model the way that three dimensional wheels ...
This paper presents a generic meta-model of multi-agent systems based on organizational concepts such as groups, roles and structures. This model, called AALAADIN, defines a very ...
Traditional requirements engineering approaches suffer from the tyranny of the dominant decomposition, with functional requirements serving as the base decomposition and non-functi...