Sciweavers

5561 search results - page 197 / 1113
» The Large-Display User Experience
Sort
View
138
Voted
DPPI
2003
ACM
15 years 10 months ago
Observing and probing
In this paper, we discuss and compare two user centred methods applied in concept design: observation and probes. The comparison is based on findings from two case studies. In the...
Vesa Jääskö, Tuuli Mattelmäki
140
Voted
AGS
2009
Springer
15 years 11 months ago
Architecture for Affective Social Games
Abstract. The importance of affect in delivering engaging experiences in entertainment and education is well recognized. We introduce the Koko architecture, which describes a servi...
Derek J. Sollenberger, Munindar P. Singh
130
Voted
DIMEA
2007
99views Multimedia» more  DIMEA 2007»
15 years 8 months ago
Player adaptive entertainment computing
The concept of Player Adaptive Entertainment Computing (PAEC) is introduced to provide personalized experiences when interacting with the entertainment media. Two of the important ...
Kevin Kok Wai Wong
MHCI
2009
Springer
15 years 11 months ago
Measuring Mobile Emotions: Measuring the Impossible?
Emotions as such is a research topic with a lot of coverage in various domains (neuroscience, psychology, medicine, criminology and more recently in user experience research). Thi...
Arjan Geven, Manfred Tscheligi, Lucas Noldus
209
Voted
ICDE
1996
IEEE
134views Database» more  ICDE 1996»
16 years 6 months ago
Tioga-2: A Direct Manipulation Database Visualization Environment
This paper reports on user experience with Tioga, a DBMS-centric visualization tool developed at Berkeley. Based on this experience, we have designed Tioga-2 as a direct manipula...
Alexander Aiken, Jolly Chen, Michael Stonebraker, ...