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GLVLSI
2009
IEEE
125views VLSI» more  GLVLSI 2009»
15 years 8 months ago
Spatial and temporal design debug using partial MaxSAT
Design debug remains one of the major bottlenecks in the VLSI design cycle today. Existing automated solutions strive to aid engineers in reducing the debug effort by identifying ...
Yibin Chen, Sean Safarpour, Andreas G. Veneris, Jo...
GSN
2009
Springer
15 years 8 months ago
Efficient Viewpoint Selection for Urban Texture Documentation
We envision participatory texture documentation (PTD) as a process in which a group of participants (dedicated individuals and/or general public) with camera-equipped mobile phones...
Houtan Shirani-Mehr, Farnoush Banaei Kashani, Cyru...
ACMACE
2006
ACM
15 years 8 months ago
Use of eye movements for video game control
We present a study that explores the use of a commercially available eye tracker as a control device for video games. We examine its use across multiple g...
J. David Smith, T. C. Nicholas Graham
AINA
2004
IEEE
15 years 8 months ago
Balancing Workload based on Content Types for Scalable Web Server Clusters
With the rapid growth of information stored in worldwide web servers, searching and capturing data on Internet become a common behavior for us. In order to increase the availabili...
Tzung-Shi Chen, Kuo-Lian Chen
AICT
2006
IEEE
135views Communications» more  AICT 2006»
15 years 8 months ago
Improving Web Performance through New Networking Technologies
New connection-oriented networking technologies can provide quality-of-service guaranteed network connectivity required by some web-based applications. In this paper, we present a...
Xiuduan Fang, Xuan Zheng, Malathi Veeraraghavan