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127
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ICML
1996
IEEE
16 years 4 months ago
Passive Distance Learning for Robot Navigation
Autonomous mobile robots need good models of their environment, sensors and actuators to navigate reliably and efficiently. While this information can be supplied by humans, or le...
Sven Koenig, Reid G. Simmons
169
Voted
ICRA
2009
IEEE
169views Robotics» more  ICRA 2009»
15 years 10 months ago
Task-level imitation learning using variance-based movement optimization
— Recent advances in the field of humanoid robotics increase the complexity of the tasks that such robots can perform. This makes it increasingly difficult and inconvenient to ...
Manuel Mühlig, Michael Gienger, Sven Hellbach...
ACMACE
2006
ACM
15 years 10 months ago
Motivated reinforcement learning for non-player characters in persistent computer game worlds
Massively multiplayer online computer games are played in complex, persistent virtual worlds. Over time, the landscape of these worlds evolves and changes as players create and pe...
Kathryn Elizabeth Merrick, Mary Lou Maher
128
Voted
GECCO
2005
Springer
139views Optimization» more  GECCO 2005»
15 years 9 months ago
Event-driven learning classifier systems for online soccer games
This paper reports on the application of classifier systems to the acquisition of decision-making algorithms for agents in online soccer games. The objective of this research is t...
Yuji Sato, Ryutaro Kanno
HICSS
2003
IEEE
90views Biometrics» more  HICSS 2003»
15 years 9 months ago
Supporting JIGSAW-Type Collaborative Learning
JIGSAW is a well-known technique for collaborative learning. Students typically use it in a face-to-face setting without computer support. This paper describes a Webbased tool for...
Tania Gallardo, Luis A. Guerrero, César A. ...