Sciweavers

101 search results - page 8 / 21
» The Lie Model for Euclidean Geometry
Sort
View
LATIN
2010
Springer
14 years 2 months ago
Modelling the LLL Algorithm by Sandpiles
Abstract The LLL algorithm aims at finding a “reduced” basis of a Euclidean lattice. The LLL algorithm plays a primary role in many areas of mathematics and computer science. ...
Manfred Madritsch, Brigitte Vallée
CGF
2008
118views more  CGF 2008»
13 years 7 months ago
Manifold-valued Thin-Plate Splines with Applications in Computer Graphics
We present a generalization of thin-plate splines for interpolation and approximation of manifold-valued data, and demonstrate its usefulness in computer graphics with several app...
Florian Steinke, Matthias Hein, Jan Peters, Bernha...
SI3D
2010
ACM
14 years 2 months ago
Parallel Banding Algorithm to compute exact distance transform with the GPU
We propose a Parallel Banding Algorithm (PBA) on the GPU to compute the exact Euclidean Distance Transform (EDT) for a binary image in 2D and higher dimensions. Partitioning the i...
Thanh-Tung Cao, Ke Tang, Anis Mohamed, Tiow Seng T...
CAD
2000
Springer
13 years 7 months ago
Error propagation in geometric constructions
In this paper we consider error propagation in geometric constructions from a geometric viewpoint. First we study affine combinations of convex bodies: This has numerous examples ...
Johannes Wallner, Rimvydas Krasauskas, Helmut Pott...
PODC
2005
ACM
14 years 1 months ago
On the establishment of distinct identities in overlay networks
Abstract We study ways to restrict or prevent the damage that can be caused in a peer-to-peer network by corrupt entities creating multiple pseudonyms. We show that it is possible ...
Rida A. Bazzi, Goran Konjevod