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ECIS
2000
13 years 9 months ago
Modelling in the Digital World - An Anti-Realist Perspective
This paper considers how we are constructing and modelling digital realities, and considers the relationships between digital realities and our reality using concepts from traditio...
Matthew J. Dovey
ECIS
2000
13 years 9 months ago
Diffusion of Internet Technologies in Travel Agencies in Australia
Abstract - The Internet appears to playing a role in the restructuring of some traditional business sectors in which some organisations profit and some decline. Travel agencies are...
Craig Standing, Thandarayan Vasudavan
ICMAS
1998
13 years 9 months ago
Emergent Properties of a Market-based Digital Library with Strategic Agents
The University of Michigan Digital Library (UMDL) is an open system that allows third-parties to build and integrate their own profit-seeking agents into the marketplace of inform...
Sunju Park, Edmund H. Durfee, William P. Birmingha...
GAMEON
2000
13 years 9 months ago
RC++ A Rule Based Language for Game AI
"Game AI" is the high-level control code for computer entertainment applications. Games are diverse, and the nature of game AI reflects this diversity. However, game AI,...
Ian Wright, James A. R. Marshall
IFIP3
1998
151views Education» more  IFIP3 1998»
13 years 9 months ago
Conceptual Workflow Modelling for Remote Courses
Development of a wide spread project intended to teaching Computer Science, integrating a considerable number of students all over a country with big geographical extension and sc...
José Palazzo M. de Oliveira, Mariano Nicola...
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