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ISCA
1998
IEEE
145views Hardware» more  ISCA 1998»
14 years 1 months ago
Multi-Level Texture Caching for 3D Graphics Hardware
Traditional graphics hardware architectures implement what we call the push architecture for texture mapping. Local memory is dedicated to the accelerator for fast local retrieval...
Michael Cox, Narendra Bhandri, Michael Shantz
AC
2003
Springer
14 years 15 days ago
Influence of Location over Several Classifiers in 2D and 3D Face Verification
In this paper two methods for human face recognition and the influence of location mistakes are shown. First one, Principal Components Analysis (PCA), has been one of the most appl...
Susana Mata, Cristina Conde, Araceli Sánche...
COMPUTING
2008
174views more  COMPUTING 2008»
13 years 9 months ago
Multilevel algorithms for Rannacher-Turek finite element approximation of 3D elliptic problems
Generalizing the approach of a previous work [15] the authors present multilevel preconditioners for three-dimensional (3D) elliptic problems discretized by a family of Rannacher ...
Ivan Georgiev, Johannes Kraus, Svetozar Margenov
BMCBI
2007
155views more  BMCBI 2007»
13 years 8 months ago
ProCMD: a database and 3D web resource for protein C mutants
Background: Activated Protein C (ProC) is an anticoagulant plasma serine protease which also plays an important role in controlling inflammation and cell proliferation. Several mu...
Pasqualina D'Ursi, Francesca Marino, Andrea Caprer...
PRL
2007
287views more  PRL 2007»
13 years 8 months ago
2D and 3D face recognition: A survey
Government agencies are investing a considerable amount of resources into improving security systems as result of recent terrorist events that dangerously exposed flaws and weakn...
Andrea F. Abate, Michele Nappi, Daniel Riccio, Gab...