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CW
2004
IEEE
14 years 15 days ago
3D Character Model Creation from Cel Animation
When creating a cel animation, the animators often use 3D character models to add some effects on the character or to generate intermediate images between the key frames. However,...
Yutaka Ono, Bing-Yu Chen, Tomoyuki Nishita
GRAPHICSINTERFACE
2001
13 years 10 months ago
3D Scene Manipulation with 2D Devices and Constraints
Content creation for computer graphics applications is a laborious process that requires skilled personnel. One fundamental problem is that manipulation of 3D objects with 2D user...
Graham Smith, Wolfgang Stürzlinger, Tim Salzm...
ICPR
2010
IEEE
13 years 9 months ago
3D Face Reconstruction Using a Single or Multiple Views
We present a 3D face reconstruction system that takes as input either one single view or several different views. Given a facial image, we first classify the facial pose into one...
Jongmoo Choi, Gérard G. Medioni, Yuping Lin...
IJVR
2007
128views more  IJVR 2007»
13 years 8 months ago
Occlusion Management in Immersive and Desktop 3D Virtual Environments: Theory and Evaluation
—We present an empirical usability experiment studying the relative strengths and weaknesses of three different occlusion management techniques for discovering and accessing obje...
Niklas Elmqvist, Mihail Eduard Tudoreanu
CGF
2008
120views more  CGF 2008»
13 years 8 months ago
Online Personalised Non-photorealistic Rendering Technique for 3D Geometry from Incremental Sketching
This paper presents an online personalised non-photorealistic rendering (NPR) technique for 3D models generated from interactively sketched input. This technique has been integrat...
Daychyi Ku, Sheng Feng Qin, David K. Wright, CuiXi...