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POPL
2005
ACM
14 years 8 months ago
From sequential programs to multi-tier applications by program transformation
Modern applications are designed in multiple tiers to separate concerns. Since each tier may run at a separate location, middleware is required to mediate access between tiers. Ho...
Matthias Neubauer, Peter Thiemann
IPPS
2006
IEEE
14 years 1 months ago
Placement and routing of Boolean functions in constrained FPGAs using a distributed genetic algorithm and local search
In this work we present a system for implementing the placement and routing stages in the FPGA cycle of design, into the physical design stage. We start with the ISCAS benchmarks,...
Manuel Rubio del Solar, Juan Manuel Sánchez...
CSCW
2008
ACM
13 years 7 months ago
Physical and Digital Artifact-Mediated Coordination in Building Design
We conducted an ethnographic field study examining how a building design team used representational artifacts to coordinate the design of building systems, structure, and architect...
Melanie Tory, Sheryl Staub-French, Barry A. Po, Fu...
NETGAMES
2003
ACM
14 years 27 days ago
Spatial principles of level-design in multi-player first-person shooters
: This paper outlines the basic spatial principles of level design in multi-player first-person shooters with special reference to Counterstrike, basing itself on experiment, analy...
Christian Güttler, Troels Degn Johansson
ISMIR
2004
Springer
150views Music» more  ISMIR 2004»
14 years 1 months ago
Methodology and Tools for the evaluation of automatic onset detection algorithms in music
This paper addresses the problem of the performance evaluation of algorithms for the automatic detection of note onsets in music signals. Our experiments show that creating a data...
Laurent Daudet, Gaël Richard, Pierre Leveau