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» The Myth of the Educational Computer
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CHI
2006
ACM
14 years 4 months ago
Producing human-centered, usability-sensitive, and HCI-competent managers, CIOs, and CEOs
Taking a collaborative and multi-disciplinary perspective, we discuss issues and opportunities in college education so that our future managers, CIOs, and CEOs are inherently and ...
Ping Zhang 0002
SIGCSE
2010
ACM
189views Education» more  SIGCSE 2010»
14 years 5 months ago
Principles of asking effective questions during student problem solving
Using effective teaching practices is a high priority for educators. One important pedagogical skill for computer science instructors is asking effective questions. This paper pre...
Kristy Elizabeth Boyer, William Lahti, Robert Phil...
SIGCSE
2010
ACM
158views Education» more  SIGCSE 2010»
13 years 10 months ago
The benefits of pairing by ability
An analysis of data from 259 CS1 students is performed to compare the performance of students who were paired by demonstrated ability to that of students who were paired randomly ...
Grant Braught, John MacCormick, Tim Wahls
DIGRA
2005
Springer
14 years 4 months ago
OceanQuest: A University-Based Serious Game Project
A case study of a game design project is presented, in which both traditional game goals and educational goals exist. One way to create a design that respects both sets of goals i...
Jim Parker, Sonny Chan
SIGCSE
2004
ACM
112views Education» more  SIGCSE 2004»
14 years 4 months ago
Great principles in computing curricula
The nearly three dozen core technologies of computing sit in a simple framework defined by great principles and by computing practices. The great principles are of two kinds, mech...
Peter J. Denning