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ACMACE
2007
ACM
15 years 8 months ago
Motivated reinforcement learning for adaptive characters in open-ended simulation games
Recently a new generation of virtual worlds has emerged in which users are provided with open-ended modelling tools with which they can create and modify world content. The result...
Kathryn Elizabeth Merrick, Mary Lou Maher
C5
2004
IEEE
15 years 8 months ago
Enabling Social Dimensions of Learning through a Persistent, Unified, Massively Multi-User, and Self-Organizing Virtual Environm
Existing online learning experiences lack the social dimension that characterizes learning in the real world. This social dimension extends beyond the traditional classroom into t...
Julian Lombardi, Mark P. McCahill
134
Voted
CHI
2010
ACM
15 years 8 months ago
Exploring affective technologies for the classroom with the subtle stone
Constructive emotional experiences are strongly related to effective learning. Yet, it is challenging for teachers, researchers and students alike to understand the emotions exper...
Madeline Balaam, Geraldine Fitzpatrick, Judith Goo...
ACMIDC
2008
15 years 6 months ago
Tangible programming and informal science learning: making TUIs work for museums
In this paper we describe the design and initial evaluation of a tangible computer programming exhibit for children on display at the Boston Museum of Science. We also discuss fiv...
Michael S. Horn, Erin Treacy Solovey, Robert J. K....
ITICSE
2010
ACM
15 years 6 months ago
JavaSpaces NetBeans: a linda workbench for distributed programming course
In this paper we introduce the JavaSpaces NetBeans IDE (JSN) which integrates the JavaSpaces technology, an implementation of Linda principles in Java, with the NetBeans1 IDE. JSN...
Magdalena Dukielska, Jacek Sroka