: In this paper we evaluate educational software, available in the market, designed for the purpose of teaching programming that addresses mainly beginners and intermediate student...
Georgiadou Elissavet, Anastasios A. Economides, An...
The educational gaming field is rapidly growing both in acceptance and variety. Within this variety, the technological evolution of wireless/handheld (W/H) computing devices is op...
considered simply, but a more complex evaluation of the effects of performing the tasks. For example, an educational activity that learners complete quickly and accurately is of no...
We present CThru, a self-guided video-based educational environment in a large multi-display setting. We employ a video-centered approach, creating and combining multimedia conten...
Hao Jiang, Alain Viel, Meekal Bajaj, Robert A. Lue...
In this paper, we describe PortOS, an educational operating system designed to complement undergraduate and graduate level classes on operating systems. PortOS is a complete user-...