Abstract We present an alternative interface that allows users to perceive new sensations in virtual environments. Gaze-based interaction in virtual environments creates the feelin...
Per-flow network measurement at Internet backbone links requires the efficient maintanence of large arrays of statistics counters at very high speeds (e.g. 40 Gb/s). The prevailin...
Character animation in video games--whether manually keyframed or motion captured--has traditionally relied on codifying skeletons early in a game's development, and creating...
Chris Hecker, Bernd Raabe, Ryan W. Enslow, John De...
Real-time control of three-dimensional avatars is an important problem in the context of computer games and virtual environments. Avatar animation and control is difficult, howeve...
Jehee Lee, Jinxiang Chai, Paul S. A. Reitsma, Jess...
Fragmented IP traffic is a poorly understood component of the overall mix of traffic on the Internet. Many assertions about the nature and extent of fragmented traffic are anecdota...