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NETGAMES
2006
ACM
16 years 5 days ago
A peer-to-peer architecture for massive multiplayer online games
Massive Multiplayer Online Games with their virtual gaming worlds grow in user numbers as well as in the size of the virtual worlds. With this growth comes a significant increase...
Thorsten Hampel, Thomas Bopp, Robert Hinn
ICALP
2004
Springer
15 years 11 months ago
Online Scheduling of Equal-Length Jobs: Randomization and Restarts Help
We consider the following scheduling problem. The input is a set of jobs with equal processing times, where each job is specified by its release time and deadline. The goal is to ...
Marek Chrobak, Wojciech Jawor, Jiri Sgall, Tom&aac...
FPGA
2001
ACM
139views FPGA» more  FPGA 2001»
15 years 10 months ago
A memory coherence technique for online transient error recovery of FPGA configurations
The partial reconfiguration feature of some of the currentgeneration Field Programmable Gate Arrays (FPGAs) can improve dependability by detecting and correcting errors in onchip ...
Wei-Je Huang, Edward J. McCluskey
145
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SIGDOC
1999
ACM
15 years 10 months ago
Role-based access control in online authoring and publishing systems vs. document hierarchy
How to structure diverse (documentation) information sources of an enterprise and how to arrange a workflow with access control are two important issues for online authoring and p...
Zhongdong Zhang, Ernst Georg Haffner, Andreas Heue...
COCOON
2006
Springer
15 years 10 months ago
Improved On-Line Broadcast Scheduling with Deadlines
We study an on-line broadcast scheduling problem in which requests have deadlines, and the objective is to maximize the weighted throughput, i.e., the weighted total length of the ...
Feifeng Zheng, Stanley P. Y. Fung, Wun-Tat Chan, F...