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TOG
2008
156views more  TOG 2008»
15 years 4 months ago
Real-time motion retargeting to highly varied user-created morphologies
Character animation in video games--whether manually keyframed or motion captured--has traditionally relied on codifying skeletons early in a game's development, and creating...
Chris Hecker, Bernd Raabe, Ryan W. Enslow, John De...
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TOG
2008
104views more  TOG 2008»
15 years 4 months ago
Streaming multigrid for gradient-domain operations on large images
We introduce a new tool to solve the large linear systems arising from gradient-domain image processing. Specifically, we develop a streaming multigrid solver, which needs just tw...
Michael M. Kazhdan, Hugues Hoppe
TOG
2008
108views more  TOG 2008»
15 years 4 months ago
A virtual restoration stage for real-world objects
In this paper, we introduce a system to virtually restore damaged or historically significant objects without needing to physically change the object in any way. Our work addresse...
Daniel G. Aliaga, Alvin J. Law, Yu Hong Yeung
CCE
2005
15 years 4 months ago
Method for selection of solvents for promotion of organic reactions
A method to select appropriate green solvents for the promotion of a class of organic reactions has been developed. The method combines knowledge from industrial practice and phys...
Rafiqul Gani, Concepción Jiménez-Gon...
CCE
2005
15 years 4 months ago
Interactive evolutionary computation in process engineering
In practical system identification, process optimization and controller design, it is often desirable to simultaneously handle several objectives and constraints. In some cases, t...
János Madár, János Abonyi, Fe...
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