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CN
1999
156views more  CN 1999»
13 years 8 months ago
Virtual reality movies-real-time streaming of 3D objects
Powerful servers for computation and storage, high-speed networking resources, and high-performance 3D graphics workstation, which are typically available in scientific research e...
Stephan Olbrich, Helmut Pralle
HICSS
2003
IEEE
146views Biometrics» more  HICSS 2003»
14 years 2 months ago
A Model for the Emergence and Diffusion of Software Standards
The economic impact of the growth dynamic of standards is often described from a macroeconomic point of view, employing network effect theory and models dealing with externalities...
Tim Stockheim, Michael Schwind, Wolfgang Köni...
AINA
2007
IEEE
14 years 3 months ago
Pervasive Service Composition in the Home Network
The home environment becomes ready to host distributed devices dynamically adapting to service availability and reacting to user location and user activity. Sensors, high definiti...
André Bottaro, Anne Gérodolle, Phili...
NETGAMES
2006
ACM
14 years 3 months ago
Meeting technology challenges of pervasive augmented reality games
Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...
ATAL
2008
Springer
13 years 11 months ago
MADeM: a multi-modal decision making for social MAS
This paper presents MADeM, a multi-modal agent decision making to provide virtual agents with socially acceptable decisions. We consider multi-modal decisions as those that are ab...
Francisco Grimaldo, Miguel Lozano, Fernando Barber