Sciweavers

5640 search results - page 966 / 1128
» The Primacy of Process Architecture
Sort
View
EGH
2004
Springer
14 years 3 months ago
A quadrilateral rendering primitive
The only surface primitives that are supported by common graphics hardware are triangles and more complex shapes have to be triangulated before being sent to the rasterizer. Even ...
Kai Hormann, Marco Tarini
ESTIMEDIA
2004
Springer
14 years 3 months ago
A hardware accelerator IP for EBCOT Tier-1 coding in JPEG2000 Standard
We proposed a hardware accelerator IP for the Tier-1 portion of Embedded Block Coding with Optimal Truncation (EBCOT) used in the JPEG2000 next generation image compression standa...
Tien-Wei Hsieh, Youn-Long Lin
GCC
2004
Springer
14 years 3 months ago
Image-Based Walkthrough over Internet on Mobile Devices
Real-time rendering of complex 3D scene on mobile devices is a challenging task. The main reason is that mobile devices have limited computational capabilities and are lack of powe...
Yu Lei, Zhongding Jiang, Deren Chen, Hujun Bao
GECCO
2004
Springer
14 years 3 months ago
Evolving a Roving Eye for Go
Go remains a challenge for artificial intelligence. Currently, most machine learning methods tackle Go by playing on a specific fixed board size, usually smaller than the standa...
Kenneth O. Stanley, Risto Miikkulainen
GPCE
2004
Springer
14 years 3 months ago
SourceWeave.NET: Cross-Language Aspect-Oriented Programming
Aspect-Oriented Programming (AOP) addresses limitations in the Object-Oriented (OO) paradigm relating to modularisation of crosscutting behaviour. In AOP, crosscutting behaviour is...
Andrew Jackson, Siobhán Clarke