The only surface primitives that are supported by common graphics hardware are triangles and more complex shapes have to be triangulated before being sent to the rasterizer. Even ...
We proposed a hardware accelerator IP for the Tier-1 portion of Embedded Block Coding with Optimal Truncation (EBCOT) used in the JPEG2000 next generation image compression standa...
Real-time rendering of complex 3D scene on mobile devices is a challenging task. The main reason is that mobile devices have limited computational capabilities and are lack of powe...
Go remains a challenge for artificial intelligence. Currently, most machine learning methods tackle Go by playing on a specific fixed board size, usually smaller than the standa...
Aspect-Oriented Programming (AOP) addresses limitations in the Object-Oriented (OO) paradigm relating to modularisation of crosscutting behaviour. In AOP, crosscutting behaviour is...