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NOSSDAV
2005
Springer
15 years 9 months ago
MOPAR: a mobile peer-to-peer overlay architecture for interest management of massively multiplayer online games
In this paper we propose a fully distributed peer-to-peer (P2P) infrastructure supporting Networked Virtual Environment (NVE) applications, such as massively multiplayer online ga...
Anthony (Peiqun) Yu, Son T. Vuong
IV
2007
IEEE
98views Visualization» more  IV 2007»
15 years 10 months ago
An infrastructure for remote virtual exploration on PDAs
In this paper we present a prototyped system to enable the virtual exploration of a complex virtual environment. Our approach exploits Quest3D as main rendering engine, its output...
Rosario De Chiara, Ugo Erra, Andrea Petta, Vittori...
IV
2006
IEEE
190views Visualization» more  IV 2006»
15 years 10 months ago
Analyzing Actors and Their Discussion Topics by Semantic Social Network Analysis
iQuest is a novel software system to improve understanding of organizational phenomena with greater precision, clarity, and granularity than has previously been possible. It permi...
Peter A. Gloor, Yan Zhao
116
Voted
JMM2
2008
107views more  JMM2 2008»
15 years 3 months ago
Finding Interesting Images in Albums using Attention
Commercial systems such as Flickr display interesting photos from their collection as an interaction mechanism for sampling the collection. It purely relies on social activity anal...
Karthikeyan Vaiapury, Mohan S. Kankanhalli
CDVE
2004
Springer
109views Visualization» more  CDVE 2004»
15 years 9 months ago
Interest Management for Collaborative Environments Through Dividing Their Shared State
Not all participants in a collaborative virtual environment (CVE) need to be informed of every other participant’s activities. The technique used for filtering irrelevant message...
Michal Masa, Jiri Zara