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» The RADIANCE lighting simulation and rendering system
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MVA
2002
107views Computer Vision» more  MVA 2002»
13 years 7 months ago
Spectral Measurement of Ambient Lighting and Its Application to Image Rendering
A method is described for estimating the illuminant spectra of an omnidirectional light distribution from the images of a camera aiming at a mirrored ball. First, we introduce an ...
Shoji Tominaga, Norihiro Tanaka
TOG
2008
174views more  TOG 2008»
13 years 7 months ago
Real-time smoke rendering using compensated ray marching
We present a real-time algorithm called compensated ray marching for rendering of smoke under dynamic low-frequency environment lighting. Our approach is based on a decomposition ...
Kun Zhou, Zhong Ren, Stephen Lin, Hujun Bao, Baini...
EUROGRAPHICS
2010
Eurographics
14 years 4 months ago
Rendering Wave Effects with Augmented Light Field
Ray–based representations can model complex light transport but are limited in modeling diffraction effects that require the simulation of wavefront propagation. This paper prov...
Se Baek Oh, Sriram Kashyap, Rohit Garg, Sharat Cha...
SIGGRAPH
1995
ACM
13 years 11 months ago
A realistic camera model for computer graphics
Most recent rendering research has concentrated on two subproblems: modeling the reflection of light from materials, and calculating the direct and indirect illumination from lig...
Craig E. Kolb, Don P. Mitchell, Pat Hanrahan
ACPC
1999
Springer
13 years 11 months ago
MPI-parallelized Radiance on SGI CoW and SMP
For lighting simulations in architecture there is the need for correct illumination calculation of virtual scenes. The Radiance Synthetic Imaging System delivers an excellent solut...
Roland Koholka, Heinz Mayer, Alois Goller