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NETGAMES
2006
ACM
14 years 2 months ago
Meeting technology challenges of pervasive augmented reality games
Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...
GISCIENCE
2010
Springer
192views GIS» more  GISCIENCE 2010»
13 years 9 months ago
Automatic Extraction of Destinations, Origins and Route Parts from Human Generated Route Directions
Researchers from the cognitive and spatial sciences are studying text descriptions of movement patterns in order to examine how humans communicate and understand spatial informatio...
Xiao Zhang, Prasenjit Mitra, Alexander Klippel, Al...
BMCBI
2005
87views more  BMCBI 2005»
13 years 8 months ago
BioCreAtIvE Task 1A: gene mention finding evaluation
Background: The biological research literature is a major repository of knowledge. As the amount of literature increases, it will get harder to find the information of interest on...
Alexander S. Yeh, Alexander A. Morgan, Marc E. Col...
HICSS
2010
IEEE
154views Biometrics» more  HICSS 2010»
14 years 2 months ago
Towards an Understanding of Social Software: The Case of Arinia
This paper presents the case of Arinia, a custommade piece of social software with strong similarities to today’s microblogging applications. Arinia has been in use in a medium-...
Stuart J. Barnes, Martin Böhringer, Christian...
CCGRID
2006
IEEE
14 years 2 months ago
An Extensible Resource Discovery Mechanism for Grid Computing Environments
Grid computing is emerging as a new infrastructure to provide collaborative and secure resource sharing over multiple geographically distributed organizations. In this scenario, r...
Tania Gomes Ramos, Alba Cristina Magalhaes Alves d...