Given a large repository of geotagged imagery, we seek to automatically find visual elements, e.g. windows, balconies, and street signs, that are most distinctive for a certain g...
Carl Doersch, Saurabh Singh, Abhinav Gupta, Josef ...
Graphics-intensive computer games are no longer restricted to highperformance desktops, but are also available on a variety of portable devices ranging from notebooks to PDAs and ...
This workshop aims to gather researchers in the field of user interface design tools to identify important themes for the next decade of research. These tools aid in the design an...
Building on the work of games theorists and virtual world designers, this paper proposes a framework for understanding the real-virtual dichotomy in terms of a series of five fram...
In this paper we present a VRML97-X3D extension to describe precomputed visibility relationships in the context of progressive transmission as well as real time visualization of m...