Sciweavers

822 search results - page 21 / 165
» The SAGE graphics architecture
Sort
View
SIGGRAPH
1994
ACM
14 years 15 days ago
FBRAM: a new form of memory optimized for 3D graphics
FBRAM, a new form of dynamic random access memory that greatly accelerates the rendering of Z-buffered primitives, is presented. Two key concepts make this acceleration possible. ...
Michael F. Deering, Stephen A. Schlapp, Michael G....
SIGGRAPH
1994
ACM
14 years 15 days ago
IRIS performer: a high performance multiprocessing toolkit for real-time 3D graphics
This paper describes the design and implementation of IRIS Performer, a toolkit for visual simulation, virtual reality, and other real-time 3D graphics applications. The principal...
John Rohlf, James Helman
VISUALIZATION
2005
IEEE
14 years 2 months ago
General Purpose Computation on Graphics Hardware
The rapid increase in the performance of graphics hardware, coupled with recent improvements in its programmability, have made graphics hardware a compelling platform for computat...
Aaron E. Lefohn, Ian Buck, Patrick S. McCormick, J...
EGH
2004
Springer
14 years 1 months ago
Tile-based texture mapping on graphics hardware
Texture mapping has been a fundamental feature for commodity graphics hardware. However, a key challenge for texture mapping is how to store and manage large textures on graphics ...
Li-Yi Wei
ICDAR
2009
IEEE
14 years 3 months ago
Graphic Symbol Recognition Using Graph Based Signature and Bayesian Network Classifier
We present a new approach for recognition of complex graphic symbols in technical documents. Graphic symbol recognition is a well known challenge in the field of document image an...
Muhammad Muzzamil Luqman, Thierry Brouard, Jean-Yv...