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SIGGRAPH
1997
ACM
13 years 11 months ago
InfiniteReality: a real-time graphics system
The InfiniteRealityTM graphics system is the first general-purpose workstation system specifically designed to deliver 60Hz steady frame rate high-quality rendering of complex sce...
John S. Montrym, Daniel R. Baum, David L. Dignam, ...
EGH
2010
Springer
13 years 5 months ago
AnySL: efficient and portable shading for ray tracing
While a number of different shading languages have been developed, their efficient integration into an existing renderer is notoriously difficult, often boiling down to implementi...
Ralf Karrenberg, Dmitri Rubinstein, Philipp Slusal...
EUROPAR
2006
Springer
13 years 11 months ago
A Hierarchical CLH Queue Lock
Abstract. Modern multiprocessor architectures such as CC-NUMA machines or CMPs have nonuniform communication architectures that render programs sensitive to memory access locality....
Victor Luchangco, Daniel Nussbaum, Nir Shavit
CDES
2007
81views Hardware» more  CDES 2007»
13 years 9 months ago
Parallel and Fault-Tolerant Routing in Nanoscale Spin-Wave Architectures
- In this paper, we present a number of parallel and fault-tolerant routing schemes for a set of nanoscale spin-wave architectures. The architectures considered here have several f...
Mary Mehrnoosh Eshaghian-Wilner, Shiva Navab
MICRO
2000
IEEE
98views Hardware» more  MICRO 2000»
14 years 6 hour ago
Efficient conditional operations for data-parallel architectures
Many data-parallel applications, including emerging media applications, have regular structures that can easily be expressed as a series of arithmetic kernels operating on data st...
Ujval J. Kapasi, William J. Dally, Scott Rixner, P...