We present a hardware-accelerated adaptive EWA volume splatting algorithm. EWA splatting combines a Gaussian reconstruction kernel with a low-pass image filter for high image qual...
Wei Chen, Liu Ren, Matthias Zwicker, Hanspeter Pfi...
We examine the motion control bandwidth and stable impedance range of the Cobotic Hand Controller, a novel, six-degree-offreedom, admittance controlled haptic display. A highly ge...
Eric L. Faulring, J. Edward Colgate, Michael A. Pe...
Creating a 3-D game engine is not a trivial task as gamers often demand for high quality output with top notch performance in games. In this paper, we show you how various real-ti...
In the Expression Synthesis Project (ESP), we propose a driving interface for expression synthesis. ESP aims to provide a compelling metaphor for expressive performance so as to m...
We describe a system for the texture-based direct volume visualization of large data sets on a PC cluster equipped with GPUs. The data is partitioned into volume bricks in object ...