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PROCEDIA
2010
80views more  PROCEDIA 2010»
13 years 5 months ago
Visualising spins and clusters in regular and small-world Ising models with GPUs
Visualising computational simulation models of solid state physical systems is a hard problem for dense lattice models. Fly throughs and cutaways can aid viewer understanding of a...
Arno Leist, Daniel P. Playne, Kenneth A. Hawick
TOG
2010
157views more  TOG 2010»
13 years 1 months ago
Combining global and local virtual lights for detailed glossy illumination
Accurately rendering glossy materials in design applications, where previewing and interactivity are important, remains a major challenge. While many fast global illumination solu...
Tomás Davidovic, Jaroslav Krivánek, ...
SIGGRAPH
2010
ACM
13 years 11 months ago
OptiX: a general purpose ray tracing engine
The NVIDIA® OptiX™ ray tracing engine is a programmable system designed for NVIDIA GPUs and other highly parallel architectures. The OptiX engine builds on the key observation ...
Steven G. Parker, James Bigler, Andreas Dietrich, ...
ISVLSI
2008
IEEE
173views VLSI» more  ISVLSI 2008»
14 years 1 months ago
Hermes-GLP: A GALS Network on Chip Router with Power Control Techniques
The evolution of deep submicron technologies allows the development of increasingly complex Systems on a Chip (SoC). However, this evolution is rendering less viable some well-est...
Julian J. H. Pontes, Matheus T. Moreira, Rafael So...
VAST
2004
ACM
14 years 6 days ago
A case study of a virtual audience in a reconstruction of an ancient Roman odeon in Aphrodisias
The benefits of including virtual humans into cultural heritage reconstructions are twofold: the realism of architectural models is increased by populating them; and, as well, it...
Pablo de Heras Ciechomski, Branislav Ulicny, Rache...