We have integrated technologies related to virtual social interaction, e.g. virtual environments, visual simulations, and lifelike characters. In our previous efforts to integrate...
Empirical research on human behavior in collaborative virtual environments (CVEs) is in its infancy. Historically, one of the more valuable tools social scientists have used to ev...
Nowadays multi-user VR systems are mostly aimed to social interaction, whereas exploitation of shared virtual environment for educational purposes has been mainly left aside. We i...
The advent of virtual environments such as SecondLife call for a distributed approach for norm emergence and spreading. In open virtual environments, monitoring various interactin...
Bastin Tony Roy Savarimuthu, Maryam Purvis, Martin...
This paper presents research that engages with virtual worlds for education users to understand design of these applications for their needs. An in-depth multi-method investigatio...