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SIGGRAPH
2010
ACM
14 years 3 days ago
Line space gathering for single scattering in large scenes
We present an efficient technique to render single scattering in large scenes with reflective and refractive objects and homogeneous participating media. Efficiency is obtained...
Xin Sun, Kun Zhou, Stephen Lin, Baining Guo
SIGGRAPH
2010
ACM
14 years 3 days ago
Micropolygon ray tracing with defocus and motion blur
We present a micropolygon ray tracing algorithm that is capable of efficiently rendering high quality defocus and motion blur effects. A key component of our algorithm is a BVH (...
Qiming Hou, Hao Qin, Wenyao Li, Baining Guo, Kun Z...
RT
2001
Springer
14 years 1 days ago
Perceptually-Driven Simplification for Interactive Rendering
We present a framework for accelerating interactive rendering, grounded in psychophysical models of visual perception. This framework is applicable to multiresolution rendering te...
David P. Luebke, Benjamin Hallen
MICRO
2000
IEEE
80views Hardware» more  MICRO 2000»
14 years 2 hour ago
Silent stores for free
Silent store instructions write values that exactly match the values that are already stored at the memory address that is being written. A recent study reveals that significant ...
Kevin M. Lepak, Mikko H. Lipasti
IPPS
1998
IEEE
13 years 12 months ago
Locality Optimization for Program Instances
Abstract. The degree of locality of a program re ects the level of temporal and spatial concentration of related data and computations. Locality optimization can speed up programs ...
Claudia Leopold