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NETGAMES
2006
ACM
15 years 10 months ago
On correctness of scalable multi-server state replication in online games
Massively Multiplayer Online Games (MMOG) require novel, scalable network architectures for a high amount of participating players in huge game worlds. Consequently, new and compl...
Jens Müller 0004, Andreas Gössling, Serg...
PLDI
2005
ACM
15 years 10 months ago
Permission-based ownership: encapsulating state in higher-order typed languages
Today’s module systems do not effectively support information hiding in the presence of shared mutable objects, causing serious problems in the development and evolution of larg...
Neelakantan R. Krishnaswami, Jonathan Aldrich
WWW
2005
ACM
15 years 10 months ago
Improved timing control for web server systems using internal state information
How to effectively allocate system resource to meet the Service Level Agreement (SLA) of Web servers is a challenging problem. In this paper, we propose an improved scheme for aut...
Xue Liu, Rong Zheng, Jin Heo, Lui Sha
EMSOFT
2005
Springer
15 years 10 months ago
From statecharts to ESP: programming with events, states and predicates for embedded systems
Statecharts are probably the most popular mechanism for behavior modeling of embedded system components. Modeling a component involves using a mainstream language for features tha...
Vugranam C. Sreedhar, Maria-Cristina V. Marinescu
ISMIR
2005
Springer
151views Music» more  ISMIR 2005»
15 years 10 months ago
Lyrics Recognition from a Singing Voice Based on Finite State Automaton for Music Information Retrieval
Recently, several music information retrieval (MIR) systems have been developed which retrieve musical pieces by the user’s singing voice. All of these systems use only the melo...
Toru Hosoya, Motoyuki Suzuki, Akinori Ito, Shozo M...