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ISCA
1997
IEEE
137views Hardware» more  ISCA 1997»
13 years 12 months ago
VM-Based Shared Memory on Low-Latency, Remote-Memory-Access Networks
Recent technological advances have produced network interfaces that provide users with very low-latency access to the memory of remote machines. We examine the impact of such netw...
Leonidas I. Kontothanassis, Galen C. Hunt, Robert ...
VISUALIZATION
1997
IEEE
13 years 12 months ago
ROAMing terrain: real-time optimally adapting meshes
Terrain visualization is a difficult problem for applications requiring accurate images of large datasets at high frame rates, such as flight simulation and ground-based aircraf...
Mark A. Duchaineau, Murray Wolinsky, David E. Sige...
HPDC
1996
IEEE
13 years 12 months ago
Legion - A View from 50, 000 Feet
' The coming of giga-bit networks makes possible the realization ofa single nationwide virtual computer comprised of a variety of geographically distributed highpe6ormance mac...
Andrew S. Grimshaw, William A. Wulf
CVRMED
1997
Springer
13 years 12 months ago
Simulating arthroscopic knee surgery using volumetric object representations, real-time volume rendering and haptic feedback
A system for simulating arthroscopic knee surgery that is based on volumetric object models derived from 3D Magnetic Resonance Imaging is presented. Feedback is provided to the us...
Sarah F. Frisken Gibson, Joe Samosky, Andrew B. Mo...
ACMACE
2007
ACM
13 years 11 months ago
Remote augmented reality for multiple players over network
Augmented Reality (AR) in multimedia gaming is a dynamic and exciting field of research. One of the challenges is to have multiple users interacting in the networked augmented rea...
Daniel Chun-Ming Leung, Pak-Shing Au, Irwin King, ...