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AUGHUMAN
2011
13 years 2 months ago
Full body interaction for serious games in motor rehabilitation
Serious games and especially their use in healthcare applications are an active and rapidly growing area of research. A key aspect of games in rehabilitation is 3D input. In this ...
Christian Schönauer, Thomas Pintaric, Hannes ...
FSKD
2007
Springer
158views Fuzzy Logic» more  FSKD 2007»
14 years 1 months ago
LET: Towards More Precise Clustering of Search Results
Web users are always distracted by a large number of results returned from search engines. Clustering can efficiently facilitate users’ browsing pages of certain topic. However...
Yi Zhang, Lidong Bing, Yexin Wang, Yan Zhang
CHI
2007
ACM
14 years 7 months ago
Authoring sensor-based interactions by demonstration with direct manipulation and pattern recognition
Sensors are becoming increasingly important in interaction design. Authoring a sensor-based interaction comprises three steps: choosing and connecting the appropriate hardware, cr...
Björn Hartmann, Leith Abdulla, Manas Mittal, ...
IVC
2008
94views more  IVC 2008»
13 years 6 months ago
Enhanced tracking and recognition of moving objects by reasoning about spatio-temporal continuity
A framework for the logical and statistical analysis and annotation of dynamic scenes containing occlusion and other uncertainties is presented. This framework consists of three e...
Brandon Bennett, Derek R. Magee, Anthony G. Cohn, ...
ICAIL
2007
ACM
13 years 11 months ago
The Ontology of Legal Possibilities and Legal Potentialities
Ontologies in a legal expert system must be processed to suit all possible user cases within the field of law of the system. From the logical premises of a deductive system of expr...
Pamela N. Gray