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147
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NETGAMES
2006
ACM
15 years 9 months ago
Meeting technology challenges of pervasive augmented reality games
Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...
144
Voted
VRML
1999
ACM
15 years 8 months ago
Staging the Space of Mixed Reality - Reconsidering the Concept of a Multi User Environment
This paper presents our work and research findings on developing the concept of a multi-user shared environment for culture, performance, art and entertainment. It introduces arti...
Wolfgang Strauss, Monika Fleischmann, Mette Thomse...
157
Voted
APSEC
2002
IEEE
15 years 8 months ago
iBistro: A Learning Environment for Knowledge Construction in Distributed Software Engineering Courses
We have taught several distributed software engineering project courses with students and real clients [4]. During these projects, students in Pittsburgh and Munich, Germany colla...
Andreas Braun, Allen H. Dutoit, Andreas Harrer, Be...
135
Voted
MM
2006
ACM
143views Multimedia» more  MM 2006»
15 years 9 months ago
Motion swarms: video interaction for art in complex environments
We create interactive art that can be enjoyed by groups such as audiences at public events with the intent to encourage communication with those around us as we play with the art....
Quoc Nguyen, Scott Novakowski, Jeffrey E. Boyd, Ch...
126
Voted
GPEM
2007
87views more  GPEM 2007»
15 years 3 months ago
Motility, mixing, and multicellularity
Abstract. A fundamental issue in evolutionary biology is the transition from unicellular to multicellular organisms, and the cellular differentiation that accompanies the increase...
Cristian A. Solari, John O. Kessler, Raymond E. Go...