The context of this work is the search for realism and believability of Virtual Humans. Our contribution to achieve this goal is to enable Virtual Humans (VH) to react to spontane...
Previous work on statistical language generation has primarily focused on grammaticality and naturalness, scoring generation possibilities according to a language model or user fe...
This research attempts to measure personality by monitoring behaviour in a virtual environment. A computer game was created to measure a trait of the Five Factor Model of personal...
Creating believable agents with personality is a popular research area in game studies but academic research in this area usually focuses on one facet of personality - for example...
Past studies indicate that classes that utilize laptop technology in the classroom have higher scores on graded assignments than those who do not. Despite this finding, some stude...