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» The Traits of the Personable
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ATAL
2008
Springer
13 years 8 months ago
Simulation of individual spontaneous reactive behavior
The context of this work is the search for realism and believability of Virtual Humans. Our contribution to achieve this goal is to enable Virtual Humans (VH) to react to spontane...
Alejandra García-Rojas, Mario Gutiér...
ACL
2008
13 years 8 months ago
Trainable Generation of Big-Five Personality Styles through Data-Driven Parameter Estimation
Previous work on statistical language generation has primarily focused on grammaticality and naturalness, scoring generation possibilities according to a language model or user fe...
François Mairesse, Marilyn A. Walker
GAMEON
2009
13 years 4 months ago
Psychologically Verified Player Modelling
This research attempts to measure personality by monitoring behaviour in a virtual environment. A computer game was created to measure a trait of the Five Factor Model of personal...
Giel van Lankveld, Sonny Schreurs, Pieter Spronck
IWEC
2010
13 years 8 months ago
Explorations in Player Motivations: Virtual Agents
Creating believable agents with personality is a popular research area in game studies but academic research in this area usually focuses on one facet of personality - for example...
Barbaros Bostan
IADIS
2004
13 years 8 months ago
The Impact of Personality and Learning Styles on the Use of Laptop Computers in the Classroom
Past studies indicate that classes that utilize laptop technology in the classroom have higher scores on graded assignments than those who do not. Despite this finding, some stude...
Jamie Efaw, Jennifer Bailey