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NETGAMES
2006
ACM
14 years 4 months ago
Post-game estimation of game client RTT and hop count distributions
In first person shooter (FPS) games the round trip time (RTT) (delay, or ‘lag’) between a client and server is an important criterion for players when deciding which server to ...
Grenville J. Armitage, Carl Javier, Sebastian Zand...
SPAA
2005
ACM
14 years 4 months ago
Admission control to minimize rejections and online set cover with repetitions
We study the admission control problem in general networks. Communication requests arrive over time, and the online algorithm accepts or rejects each request while maintaining the...
Noga Alon, Yossi Azar, Shai Gutner
SIGMOD
2010
ACM
221views Database» more  SIGMOD 2010»
14 years 3 months ago
Low overhead concurrency control for partitioned main memory databases
Database partitioning is a technique for improving the performance of distributed OLTP databases, since “single partition” transactions that access data on one partition do no...
Evan P. C. Jones, Daniel J. Abadi, Samuel Madden
DAC
2001
ACM
14 years 11 months ago
Latency-Driven Design of Multi-Purpose Systems-On-Chip
Milenko Drinic UCLA Computer Science Dep. 4732 Boelter Hall Los Angeles, CA 90095-1596 milenko@cs.ucla.edu Darko Kirovski Microsoft Research One Microsoft Way Redmond, WA 98052 da...
Seapahn Meguerdichian, Milenko Drinic, Darko Kirov...
GECCO
2008
Springer
186views Optimization» more  GECCO 2008»
13 years 11 months ago
A pareto following variation operator for fast-converging multiobjective evolutionary algorithms
One of the major difficulties when applying Multiobjective Evolutionary Algorithms (MOEA) to real world problems is the large number of objective function evaluations. Approximate...
A. K. M. Khaled Ahsan Talukder, Michael Kirley, Ra...