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145
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NETGAMES
2006
ACM
15 years 9 months ago
Meeting technology challenges of pervasive augmented reality games
Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...
140
Voted
VEE
2006
ACM
102views Virtualization» more  VEE 2006»
15 years 9 months ago
A stackless runtime environment for a Pi-calculus
The Pi-calculus is a formalism to model and reason about highly concurrent and dynamic systems. Most of the expressive power of the language comes from the ability to pass communi...
Frédéric Peschanski, Samuel Hym
164
Voted
VEE
2006
ACM
150views Virtualization» more  VEE 2006»
15 years 9 months ago
Evaluating fragment construction policies for SDT systems
Software Dynamic Translation (SDT) systems have been used for program instrumentation, dynamic optimization, security policy enforcement, intrusion detection, and many other uses....
Jason Hiser, Daniel Williams, Adrian Filipi, Jack ...
119
Voted
VRML
2006
ACM
15 years 9 months ago
A case for 3D streaming on peer-to-peer networks
One of the most serious issues holding back the widespread of 3D contents on Internet has been their inaccessibility due to large data volume. Many compression and progressive tra...
Shun-Yun Hu
147
Voted
DSN
2005
IEEE
15 years 9 months ago
Checking Array Bound Violation Using Segmentation Hardware
The ability to check memory references against their associated array/buffer bounds helps programmers to detect programming errors involving address overruns early on and thus avo...
Lap-Chung Lam, Tzi-cker Chiueh