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JUCS
2007
174views more  JUCS 2007»
13 years 7 months ago
Real-time Human Proxy: An Avatar-based Communication System
Abstract: We propose a concept of real-time human proxy for avatar-based communication systems, which virtualizes a human in the real world in real-time and which lets the virtuali...
Daisaku Arita, Rin-ichiro Taniguchi
COMSNETS
2012
168views more  COMSNETS 2012»
12 years 3 months ago
Limitations of scanned human copresence encounters for modelling proximity-borne malware
—Patterns of human encounters, which are difficult to observe directly, are fundamental to the propagation of mobile malware aimed at infecting devices in spatial proximity. We ...
James Mitchell, Eamonn O'Neill, Gjergji Zyba, Geof...
IJVR
2007
124views more  IJVR 2007»
13 years 7 months ago
Business Cases for Virtual Human Technology: Evaluation and Exploitation
—One of the main goals of the Virtual Human project was to develop technologies for using Virtual Humans as Human-Machine-Interfaces (HMI) to complex technical devices and system...
Alexander B. Reinecke, Markus Rössler, Nico G...
CGI
2000
IEEE
14 years 2 days ago
Augmented Reality for Real and Virtual Humans
Current Virtual Reality technologies provide many ways to interact with Virtual Humans. Most of those techniques, however are limited to synthetic elements and require cumbersome ...
Selim Balcisoy, Remy Torre, Michal Ponder, Pascal ...