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» The Virtuality and Reality of Augmented Reality
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149
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APGV
2006
ACM
16 years 3 days ago
Updating orientation in large virtual environments using scaled translational gain
Navigating through large virtual environments using a headmounted display (HMD) is difficult due to the spatial limitations of the tracking system. We conducted two experiments t...
Betsy Williams, Gayathri Narasimham, Timothy P. Mc...
VW
2009
Springer
130views Virtual Reality» more  VW 2009»
15 years 10 months ago
Towards a Definition of Virtual Objects Using Partial Differential Equations
—We propose an efficient alternative to commonly used parametric surfaces such as NURBS surfaces for definition of complex geometry in shared virtual spaces. Our mathematical mod...
Hassan Ugail, Gabriela González Castro, Ale...
180
Voted
VLUDS
2010
225views Visualization» more  VLUDS 2010»
15 years 24 days ago
Visualization in Human-Centered Virtual Factories
In a manufacturing system (MS), a wide range of human activities are applied in production processes. The human factor plays a core role and should be incorporated into the design...
Xiang Yang, Eduard Deines, Jan C. Aurich
COSIT
2009
Springer
133views GIS» more  COSIT 2009»
16 years 21 days ago
SeaTouch: A Haptic and Auditory Maritime Environment for Non Visual Cognitive Mapping of Blind Sailors
Abstract. Navigating consists of coordinating egocentric and allocentric spatial frames of reference. Virtual environments have afforded researchers in the spatial community with ...
Mathieu Simonnet, Dan Jacobson, Stephane Vieillede...
ATAL
2008
Springer
15 years 8 months ago
Being a part of the crowd: towards validating VR crowds using presence
Crowd simulation models are currently lacking a commonly accepted validation method. In this paper, we propose level of presence achieved by a human in a virtual environment (VE) ...
Nuria Pelechano, Catherine Stocker, Jan M. Allbeck...