Sciweavers

2341 search results - page 416 / 469
» The Virtuality and Reality of Augmented Reality
Sort
View
TOG
2002
167views more  TOG 2002»
13 years 7 months ago
Interactive control of avatars animated with human motion data
Real-time control of three-dimensional avatars is an important problem in the context of computer games and virtual environments. Avatar animation and control is difficult, howeve...
Jehee Lee, Jinxiang Chai, Paul S. A. Reitsma, Jess...
GIS
2007
ACM
14 years 9 months ago
High-level web service for 3D building information visualization and analysis
This paper presents an approach to visualize and analyze 3D building information models within virtual 3D city models. Building information models (BIMs) formalize and represent d...
Benjamin Hagedorn, Jürgen Döllner
SIGGRAPH
1997
ACM
14 years 6 days ago
Moving objects in space: exploiting proprioception in virtual-environment interaction
Manipulation in immersive virtual environments is difficult partly because users must do without the haptic contact with real objects they rely on in the real world to orient them...
Mark R. Mine, Frederick P. Brooks Jr., Carlo H. S&...
GRAPHITE
2005
ACM
14 years 1 months ago
Auditory bias of visual attention for perceptually-guided selective rendering of animations
The developers and users of real-time graphics, such as games and virtual reality, are demanding ever more realistic computer generated images. Despite the availability of modern ...
Georgia Mastoropoulou, Kurt Debattista, Alan Chalm...
DIGRA
2003
Springer
14 years 1 months ago
"This isn't a computer game you know!": revisiting the computer games/televised war analogy
During the Gulf War of 1991, the television coverage was frequently observed to be ‘just like a video game’. This analogy primarily derived from the specific, ‘bombs-eye’ ...
Melanie Swalwell