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TOG
2002
167views more  TOG 2002»
13 years 8 months ago
Interactive control of avatars animated with human motion data
Real-time control of three-dimensional avatars is an important problem in the context of computer games and virtual environments. Avatar animation and control is difficult, howeve...
Jehee Lee, Jinxiang Chai, Paul S. A. Reitsma, Jess...
RAS
2008
127views more  RAS 2008»
13 years 8 months ago
Online generation of cyclic leg trajectories synchronized with sensor measurement
The generation of trajectories for a biped robot is a problem which has been largely studied for several years, and many satisfying off-line solutions exist for steady-state walki...
Rodolphe Héliot, Bernard Espiau
PRESENCE
2010
84views more  PRESENCE 2010»
13 years 7 months ago
Effects of P300-Based BCI Use on Reported Presence in a Virtual Environment
Brain–computer interfaces (BCIs) are becoming more and more popular as an input device for virtual worlds and computer games. Depending on their function, a major drawback is th...
Christoph Groenegress, Clemens Holzner, Christoph ...
VR
2010
IEEE
205views Virtual Reality» more  VR 2010»
13 years 7 months ago
Exploring individual user differences in the 2D/3D interaction with medical image data
Abstract User-centered design is often performed without regard to individual user differences. In this paper, we report results of an empirical study aimed to evaluate whether com...
Elena V. Zudilova-Seinstra, Boris W. van Schooten,...
ASPDAC
2010
ACM
165views Hardware» more  ASPDAC 2010»
13 years 7 months ago
Dynamic power estimation for deep submicron circuits with process variation
- Dynamic power consumption in CMOS circuits is usually estimated based on the number of signal transitions. However, when considering glitches, this is not accurate because narrow...
Quang Dinh, Deming Chen, Martin D. F. Wong